{"id":107,"date":"2018-10-25T10:00:07","date_gmt":"2018-10-25T10:00:07","guid":{"rendered":"http:\/\/www.rglas.dds.nl\/wordpress%20blog\/?page_id=107"},"modified":"2025-07-17T08:54:59","modified_gmt":"2025-07-17T08:54:59","slug":"publications","status":"publish","type":"page","link":"http:\/\/www.reneglas.nl\/index.php\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<p><strong><u>Books:<\/u><\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-131 alignright\" src=\"http:\/\/www.rglas.dds.nl\/wordpress%20blog\/wp-content\/uploads\/2018\/11\/playful-citizen-201x300.png\" alt=\"\" width=\"201\" height=\"300\" srcset=\"http:\/\/www.reneglas.nl\/wp-content\/uploads\/2018\/11\/playful-citizen-201x300.png 201w, http:\/\/www.reneglas.nl\/wp-content\/uploads\/2018\/11\/playful-citizen-768x1145.png 768w, http:\/\/www.reneglas.nl\/wp-content\/uploads\/2018\/11\/playful-citizen-687x1024.png 687w, http:\/\/www.reneglas.nl\/wp-content\/uploads\/2018\/11\/playful-citizen.png 951w\" sizes=\"auto, (max-width: 201px) 100vw, 201px\" \/>Glas, Ren\u00e9, Sybille Lammes, Michiel de Lange, Joost Raessens and Imar de\u00a0Vries (eds.). <em>The\u00a0Playful Citizen: Civic Engagement in a Mediatized Culture.\u00a0<\/em>Amsterdam: Amsterdam University Press, 2019. [<a href=\"http:\/\/www.oapen.org\/search?keyword=10.5117%2f9789462984523\" target=\"_blank\" rel=\"noopener\">open access link<\/a>]<\/p>\n<p>Glas, Ren\u00e9.\u00a0<em>Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft<\/em>. Media Matters Series. Amsterdam: Amsterdam University Press, 2012 [<a href=\"http:\/\/oapen.org\/search?identifier=437366;keyword=Battlefields%20of%20Negotiation:%20Control,%20Agency,%20and%20Ownership%20in%20World%20of%20Warcraft\">open access link<\/a>]<\/p>\n<p><strong><u>Journal articles, book chapters and other publications:<\/u><\/strong><\/p>\n<p>Glas, Ren\u00e9. \u201cPlaying with the gamebook: The Final Hours interactive storybooks as playful paratexts\u201d. <em>Journal of Gaming &amp; Virtual Worlds<\/em>. Vol. 16, Iss. 2. 2024. pp. 219-237, 2024<\/p>\n<p>Glas, Ren\u00e9, Souvik Mukherjee, Hanna-Riikka Roine &amp; Jaakko Stenros. \u201cGames, Books, and Gamebooks\u201d. <em>Journal of Gaming &amp; Virtual Worlds.<\/em> 16, Issue 2. 2024. pp. 155-169.<\/p>\n<p>De la Hera, Teresa, Laura Ca\u00f1ete Sanz, Nuria Navarro-Sierra, Jeroen Jansz, Julia Kneer, Ren\u00e9 Glas &amp; Jasper van Vught. \u201cDigital literacy games: A systematic literature review\u201d. <em>Frontiers in Communication. <\/em>Vol 9. 2024.<\/p>\n<p>Jansz, Jeroen, Ren\u00e9 Glas, Teresa de la Hera, Laura Ca\u00f1ete Sanz, Julia Kneer &amp; Jasper van Vught. Effectief mediawijsheid en digitale geletterdheid vergroten met digitale games? &#8211; Inzichten en adviezen uit de wetenschap en het werkveld. Report. Netwerk Mediawijsheid\/Utrecht University\/Erasmus University Rotterdam, 2023. [<a href=\"https:\/\/netwerkmediawijsheid.nl\/onderzoek\/effectieve-mediawijsheidgames\/\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9., Jasper van Vught, Timo Fluitsma, Salvador G\u00f3mez-Garcia, &amp; Teresa de la Hera. &#8220;Literacy at play: An analysis of media literacy games used to foster media literacy competencies&#8221; <em>Frontiers<\/em>, Vol. <em>8<\/em>, 2023. [<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fcomm.2023.1155840\/full\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9. &#8220;Making Mario: Shaping franchise history through paratextual play&#8221;. In: Beil, Benjamin, Gundolf S. Freyermuth, and Hanns Christian Schmidt (eds.).\u00a0\u00a0<em>Paratextualizing Games:\u00a0Investigations on the Paraphernalia and Peripheries of Play<\/em>. Bielefield: Bielefield University Press, 2021. pp. 131-161 [<a href=\"https:\/\/www.transcript-verlag.de\/978-3-8376-5421-9\/paratextualizing-games\/\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9, Jasper van Vught, and Stefan Werning. &#8220;\u2018Thinking Through\u2019 Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets&#8221;.\u00a0<em>Transactions of the Digital Games Research Association (ToDIGRA).<\/em> Vol. 5, Issue 1, 2021. pp. 145-169 [<a href=\"http:\/\/todigra.org\/index.php\/todigra\/article\/view\/126\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9 and Jasper van Vught. &#8220;The Netherlands&#8221;. In: Wolf, Mark J.P..\u00a0<em>Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming &#8211; 2nd Edition<\/em>. Santa Barbara: ABC-Clio, 2021. pp. 696-699<\/p>\n<p>P\u00e1szto, Vit, Ji\u0159\u00ed P\u00e1nek, Ren\u00e9 Glas, and Jasper van Vught. &#8220;Spationomy Simulation Game\u2014Playful Learning in Spatial Economy Higher Education&#8221;.\u00a0 International Journal of Geo-Information. Vol. 10, Issue 2: Special Issue &#8220;Spationomy\u2014Spatial Exploration of Economic Data&#8221;. 74, 2021. [<a href=\"https:\/\/www.mdpi.com\/2220-9964\/10\/2\/74\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9 and Jasper van Vught. &#8220;The politics of game canonization: Tales from the frontlines of creating a national history of games&#8221;.\u00a0<em>DiGRA &#8217;19 &#8211; Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix<\/em>. DiGRA, 2019. [<a href=\"http:\/\/www.digra.org\/digital-library\/publications\/the-politics-of-game-canonization-tales-from-the-frontlines-of-creating-a-national-history-of-games\/\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9 and Sybille Lammes. \u201cLudo-epistemology: Playing with the Rules in Citizen Science Games\u201d .\u00a0In: Glas, Ren\u00e9, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries (eds.). <em>The\u00a0Playful Citizen: Civic Engagement in a Mediatized Culture<\/em>.\u00a0Amsterdam: Amsterdam University Press, 2019. pp. 217-234. [<a href=\"https:\/\/www.aup.nl\/en\/book\/9789462984523\/the-playful-citizen\" target=\"_blank\" rel=\"noopener\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries. \u201cThe playful citizen: An introduction\u201d .\u00a0In: Glas, Ren\u00e9, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries (eds.). <em>The\u00a0Playful Citizen: Civic Engagement in a Mediatized Culture<\/em>.\u00a0Amsterdam: Amsterdam University Press, 2019. pp. 9-32. [<a href=\"https:\/\/www.aup.nl\/en\/book\/9789462984523\/the-playful-citizen\" target=\"_blank\" rel=\"noopener\">link<\/a>]<\/p>\n<p><span style=\"font-size: 1rem;\">van Vught, Jasper and Ren\u00e9 Glas. &#8220;Considering play: From method to analysis&#8221;.\u00a0<\/span><em style=\"font-size: 1rem;\" data-blogger-escaped-style=\"font-size: 16px;\">Transactions of the Digital Games Research Association Journal<\/em><span style=\"font-size: 1rem;\">, Vol. 4, Issue 2. 2018. pp. 205-242. [<\/span><a style=\"font-size: 1rem;\" href=\"https:\/\/todigra.org\/index.php\/todigra\/article\/view\/1767\">link to publisher&#8217;s site<\/a><span style=\"font-size: 1rem;\">]<\/span><\/p>\n<p>Glas, Ren\u00e9,\u00a0Jesse de Vos and Jasper van Vught. &#8220;Let&#8217;s play game exhibitions&#8221;.\u00a0<em data-blogger-escaped-style=\"font-size: 16px;\">Video Game Art Reader<\/em>. Vol. 1 Issue 1. 2017. [<a href=\"http:\/\/www.blurb.com\/b\/8254635-vga-reader\" data-blogger-escaped-target=\"_blank\">link to publisher&#8217;s site<\/a>]<\/p>\n<p>van Vught, Jasper &amp; Ren\u00e9 Glas. &#8220;Considering play: From method to analysis&#8221;. In:\u00a0<em>Proceedings of DiGRA 2017 Conference<\/em>. Melbourne: Swinburne University of Technology\/RMIT University\/University of Melbourne, 3-6 July 2017. [<a href=\"http:\/\/www.digra.org\/digital-library\/publications\/considering-play-from-method-to-analysis\/\" data-blogger-escaped-target=\"_blank\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9, Jesse de Vos, Jasper van Vught and Hugo Zijlstra. &#8220;Playing the archive: Let\u2019s Play videos, game preservation and the exhibition of play&#8221;. In: Ariese-Vandemeulebroucke, Csilla, Krijn Boom, Angus Mol &amp;amp; Aris Politopoulos (eds.).\u00a0<em data-blogger-escaped-style=\"font-size: 12pt;\">The interactive past: Archeology, heritage, and video games.<\/em>\u00a0Leiden: VALUE\/Sidestone Press. 2017. pp. 135-152 [<a href=\"https:\/\/www.scribd.com\/document\/348615539\/9789088904363-Mol-Et-Al-2017-The-Interactive-Past-E-book#from_embed\" data-blogger-escaped-style=\"font-size: 12pt;\" data-blogger-escaped-target=\"_blank\">link<\/a>]<\/p>\n<p>Overmars, Tom, Wieger Bakker, Mirjam Bsstings, Wim Dictus, Anouck Gielisse, Ren\u00e9 Glas, Liesbeth van de Grint, Johan Jeuring, Marc van Mil, Gerard van der Ree, Benedikte Sam, Stephanie de Smale &amp;amp; Yvonne van Zeeland (as project team members).\u00a0<em data-blogger-escaped-style=\"font-size: medium;\">The value of simulations and games for tertiary education<\/em>.\u00a0Utrecht: Utrecht University, 2017. [<a href=\"https:\/\/www.ris.uu.nl\/ws\/files\/34441296\/Overmans_et_al_2017.pdf\" data-blogger-escaped-target=\"_blank\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9. &#8220;Van spelenderwijs naar wijs over spel(l)en&#8221;. In: Verbrugge, Ad &amp;amp; Jelle van Baardewijk (eds.).\u00a0<em>Onderwijs in Tijden van Digitalisering<\/em>. Amsterdam: Boom Uitgevers, 2017. pp. 245-263 [<a href=\"https:\/\/www.boomfilosofie.nl\/product\/1672\/Onderwijs-in-tijden-van-digitalisering\" data-blogger-escaped-target=\"_blank\">link to publisher&#8217;s site<\/a>]<\/p>\n<p>Glas, Ren\u00e9. &#8220;Paratextual play: Unlocking the nature of making-of material of games&#8221;. In:\u00a0<em>Proceedings of\u00a0<\/em><em data-blogger-escaped-style=\"line-height: 17.12px;\">DiGRA and FDG First Joined International Conference<\/em>. Dundee: Abertay University, 1-6 August, 2016. [<a href=\"http:\/\/www.digra.org\/digital-library\/publications\/paratextual-play-unlocking-the-nature-of-making-of-material-of-games\/\" data-blogger-escaped-target=\"_blank\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9. \u201cOf Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games\u201d. In: Mortensen, Torill &amp;amp; Linderoth, Jonas. &amp;amp; Brown, Ashley ML (eds.)\u00a0<em data-blogger-escaped-style=\"font-size: 16px; line-height: 17.1200008392334px;\">The Dark Side of Play: Controversial Issues in Playful Environments<\/em>. London: Routledge, 2015.pp. 33-49. [<a href=\"http:\/\/www.routledge.com\/books\/details\/9781138827288\/\" data-blogger-escaped-style=\"font-size: 16px; line-height: 17.1200008392334px;\" data-blogger-escaped-target=\"_blank\">link to publisher&#8217;s site<\/a>]<\/p>\n<p>Glas, Ren\u00e9 \u201cVicarious Play: Engaging the viewer in Let\u2019s Play videos\u201d.\u00a0<em>Empedocles \u2013 European Journal for the Philosophy of Communication<\/em>. Vol. 5, Issue 1-2: Special Issue on Short Film Experience (2015). pp. 81-86. [<a href=\"http:\/\/www.intellectbooks.co.uk\/journals\/view-issue,id=2803\/\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9 \u201cBreaking Reality: Exploring Pervasive Cheating in Foursquare&#8221;. In: Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul &amp;amp; Joost Raessens (eds.).\u00a0<em>Playful Identities: The Ludification of Digital Media Cultures<\/em>. Amsterdam: Amsterdam University Press, 2015. pp. 131-148.<\/p>\n<p>Glas, Ren\u00e9. \u201cMachinima: Moving on the Edge of Rules and Fiction\u201d In: Thissen, Judith, Kitty Zijlmans, Rob Zwijnenberg (eds.).\u00a0<em>Contemporary Culture: New Directions in Arts and Humanites Research<\/em>. Amsterdam: Amsterdam University Press, 2013. pp. 128-136.[<a href=\"http:\/\/www.oapen.org\/search?identifier=450850\">link<\/a>]<\/p>\n<p>Glas, Ren\u00e9 &#8220;Breaking Reality Exploring Pervasive Cheating in Foursquare&#8221;.\u00a0<em>Transactions of the Digital Games Research Association Journal<\/em>, Vol. 1, Issue 1 (2013). [<a href=\"http:\/\/todigra.org\/index.php\/todigra\/article\/view\/4\">link<\/a>]<\/p>\n<p>Mortensen, Torill, Kristine J\u00f8rgensen, Luca Rossi &amp;amp; Ren\u00e9 Glas. &#8220;Framing the Game: Four Game-related Approaches to Goffman&#8217;s Frames.&#8221; (co-authored with Torill\u00a0Mortensen, Kristine J\u00f8rgensen, and Luca Rossi).\u00a0In: Crawford, Garry, Gosling, Victoria K., &amp;amp; Light, Ben. (eds.).\u00a0<em>Online Gaming in Context: the Social and Cultural Significance of Online Games<\/em>. London: Routledge, 2011. [<a href=\"http:\/\/www.routledge.com\/books\/details\/9780415556194\/\">link to publisher&#8217;s site<\/a>]<\/p>\n<p>Goggin, Joyce &amp;amp; Ren\u00e9 Glas. \u201cIt Just Keeps Getting Bigger: Bond and the Political\u00a0Economy of Huge\u201d. In:\u00a0 Lindner, Christoph (ed.),\u00a0<em>Revisioning 007: James Bond and Casino Royale<\/em>.\u00a0London: Wallflower Press, 2010. pp. 67-78. [<a href=\"http:\/\/www.wallflowerpress.co.uk\/product\/new-titles\/revisioning_007\">link to publisher&#8217;s site<\/a>]<\/p>\n<p>Glas, Ren\u00e9.\u00a0<em>Games of Stake: Control, Agency and Ownership in World of Warcraft<\/em>. PhD Dissertation. Faculty of Humanities. University of Amsterdam, 2010. [<a href=\"http:\/\/dare.uva.nl\/document\/190412\">pdf<\/a>]<\/p>\n<p>Glas, Ren\u00e9 \u201cPlaying Another Game; Twinking in World of Warcraft\u201d, in: Baba,\u00a0Akira (ed.),\u00a0<em>DiGRA 2007: Situated Play Proceedings<\/em>. Tokyo: DiGRA Japan, 2007. pp. 249-356 (conference 24-28 September, Tokyo). [<a href=\"http:\/\/www.digra.org\/dl\/db\/07311.13119.pdf\">pdf<\/a>]<\/p>\n<p>Glas, Ren\u00e9. \u201cPower Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn\u2019Qiraj\u201d, in: Santorineos, Manthos (ed.),\u00a0<em>Gaming Realities: a challenge for digital culture \u2013 Medi@terra International Arts + Technology Festival Proceedings<\/em>.\u00a0Athens: Fournos, 2006. pp. 32-39\u00a0(conference 6-8 October, Athens).<\/p>\n<p>Strauven, Wanda, Sven Gerrets &amp;amp; Ren\u00e9 Glas. \u201cTimeline of Imaginary Media\u201d (with Wanda Strauven and Sven Gerrets). In: Kluitenberg, Erik (ed.).\u00a0<em>Book of Imaginary Media: Excavating the Dream of the Ultimate Communication Medium<\/em>.\u00a0Amsterdam: deBalie\/NAi Publishers, 2006. [<a href=\"http:\/\/www.naipublishers.nl\/art\/imaginary_media_e.html\">link to publisher<\/a>]<\/p>\n<p>Glas, Ren\u00e9. \u201cVan Pong to Playstation: Een geschiedenis van computergames\u201d.\u00a0<em>Tijdschrift voor Mediageschiedenis (TMG)<\/em>.\u00a0No. 2 &#8211; Winter issue (2004). pp. 9-30. [<a href=\"http:\/\/www.boomlemmatijdschriften.nl\/tijdschrift\/TMG\/2004\/02\">link<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Books: Glas, Ren\u00e9, Sybille Lammes, Michiel de Lange, Joost Raessens and Imar de\u00a0Vries (eds.). The\u00a0Playful Citizen: Civic Engagement in a Mediatized Culture.\u00a0Amsterdam: Amsterdam University Press, 2019. [open access link] Glas, Ren\u00e9.\u00a0Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft. Media Matters Series. Amsterdam: Amsterdam University Press, 2012 [open access link] Journal articles, book &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/www.reneglas.nl\/index.php\/publications\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Publications&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-107","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/pages\/107","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/comments?post=107"}],"version-history":[{"count":25,"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/pages\/107\/revisions"}],"predecessor-version":[{"id":284,"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/pages\/107\/revisions\/284"}],"wp:attachment":[{"href":"http:\/\/www.reneglas.nl\/index.php\/wp-json\/wp\/v2\/media?parent=107"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}