Books:
Glas, René, Sybille Lammes, Michiel de Lange, Joost Raessens and Imar de Vries (eds.). The Playful Citizen: Civic Engagement in a Mediatized Culture. Amsterdam: Amsterdam University Press, 2019. [open access link]
Glas, René. Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft. Media Matters Series. Amsterdam: Amsterdam University Press, 2012 [open access link]
Journal articles, book chapters and other publications:
– Pászto, Vit, Bouke van Gorp, Jardar Cyvin, Martina Calovi, Annette Ortwein, Georg Gartner, Niina Käyhkö, Sanna Mäki, Paul J. Pace, Mark Mifsud, René Glas, Jan Brus, Andrea Binn, and Jacob B. Cyvin. “Shape2Gether – joint education for sustainable development with geotechnologies and serious games”. Mitteilungen der Österreichischen Geographischen Gesellschaft. Vol. 167., pp. 335-366, 2026.
Glas, René. “Playing with the gamebook: The Final Hours interactive storybooks as playful paratexts”. Journal of Gaming & Virtual Worlds. Vol. 16, Iss. 2. 2024. pp. 219-237, 2024
Glas, René, Souvik Mukherjee, Hanna-Riikka Roine & Jaakko Stenros. “Games, Books, and Gamebooks”. Journal of Gaming & Virtual Worlds. 16, Issue 2. 2024. pp. 155-169.
De la Hera, Teresa, Laura Cañete Sanz, Nuria Navarro-Sierra, Jeroen Jansz, Julia Kneer, René Glas & Jasper van Vught. “Digital literacy games: A systematic literature review”. Frontiers in Communication. Vol 9. 2024.
Jansz, Jeroen, René Glas, Teresa de la Hera, Laura Cañete Sanz, Julia Kneer & Jasper van Vught. Effectief mediawijsheid en digitale geletterdheid vergroten met digitale games? – Inzichten en adviezen uit de wetenschap en het werkveld. Report. Netwerk Mediawijsheid/Utrecht University/Erasmus University Rotterdam, 2023. [link]
Glas, René., Jasper van Vught, Timo Fluitsma, Salvador Gómez-Garcia, & Teresa de la Hera. “Literacy at play: An analysis of media literacy games used to foster media literacy competencies” Frontiers, Vol. 8, 2023. [link]
Glas, René. “Making Mario: Shaping franchise history through paratextual play”. In: Beil, Benjamin, Gundolf S. Freyermuth, and Hanns Christian Schmidt (eds.). Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play. Bielefield: Bielefield University Press, 2021. pp. 131-161 [link]
Glas, René, Jasper van Vught, and Stefan Werning. “‘Thinking Through’ Games in the Classroom: Using Discursive Game Design to Play and Engage with Historical Datasets”. Transactions of the Digital Games Research Association (ToDIGRA). Vol. 5, Issue 1, 2021. pp. 145-169 [link]
Glas, René and Jasper van Vught. “The Netherlands”. In: Wolf, Mark J.P.. Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming – 2nd Edition. Santa Barbara: ABC-Clio, 2021. pp. 696-699
Pászto, Vit, Jiří Pánek, René Glas, and Jasper van Vught. “Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education”. International Journal of Geo-Information. Vol. 10, Issue 2: Special Issue “Spationomy—Spatial Exploration of Economic Data”. 74, 2021. [link]
Glas, René and Jasper van Vught. “The politics of game canonization: Tales from the frontlines of creating a national history of games”. DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. DiGRA, 2019. [link]
Glas, René and Sybille Lammes. “Ludo-epistemology: Playing with the Rules in Citizen Science Games” . In: Glas, René, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries (eds.). The Playful Citizen: Civic Engagement in a Mediatized Culture. Amsterdam: Amsterdam University Press, 2019. pp. 217-234. [link]
Glas, René, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries. “The playful citizen: An introduction” . In: Glas, René, Michiel de Lange, Sybille Lammes, Joost Raessens and Imar de Vries (eds.). The Playful Citizen: Civic Engagement in a Mediatized Culture. Amsterdam: Amsterdam University Press, 2019. pp. 9-32. [link]
van Vught, Jasper and René Glas. “Considering play: From method to analysis”. Transactions of the Digital Games Research Association Journal, Vol. 4, Issue 2. 2018. pp. 205-242. [link to publisher’s site]
Glas, René, Jesse de Vos and Jasper van Vught. “Let’s play game exhibitions”. Video Game Art Reader. Vol. 1 Issue 1. 2017. [link to publisher’s site]
van Vught, Jasper & René Glas. “Considering play: From method to analysis”. In: Proceedings of DiGRA 2017 Conference. Melbourne: Swinburne University of Technology/RMIT University/University of Melbourne, 3-6 July 2017. [link]
Glas, René, Jesse de Vos, Jasper van Vught and Hugo Zijlstra. “Playing the archive: Let’s Play videos, game preservation and the exhibition of play”. In: Ariese-Vandemeulebroucke, Csilla, Krijn Boom, Angus Mol & Aris Politopoulos (eds.). The interactive past: Archeology, heritage, and video games. Leiden: VALUE/Sidestone Press. 2017. pp. 135-152 [link]
Overmars, Tom, Wieger Bakker, Mirjam Bsstings, Wim Dictus, Anouck Gielisse, René Glas, Liesbeth van de Grint, Johan Jeuring, Marc van Mil, Gerard van der Ree, Benedikte Sam, Stephanie de Smale & Yvonne van Zeeland (as project team members). The value of simulations and games for tertiary education. Utrecht: Utrecht University, 2017. [link]
Glas, René. “Van spelenderwijs naar wijs over spel(l)en”. In: Verbrugge, Ad & Jelle van Baardewijk (eds.). Onderwijs in Tijden van Digitalisering. Amsterdam: Boom Uitgevers, 2017. pp. 245-263 [link to publisher’s site]
Glas, René. “Paratextual play: Unlocking the nature of making-of material of games”. In: Proceedings of DiGRA and FDG First Joined International Conference. Dundee: Abertay University, 1-6 August, 2016. [link]
Glas, René. “Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games”. In: Mortensen, Torill & Linderoth, Jonas. & Brown, Ashley ML (eds.) The Dark Side of Play: Controversial Issues in Playful Environments. London: Routledge, 2015.pp. 33-49. [link to publisher’s site]
Glas, René “Vicarious Play: Engaging the viewer in Let’s Play videos”. Empedocles – European Journal for the Philosophy of Communication. Vol. 5, Issue 1-2: Special Issue on Short Film Experience (2015). pp. 81-86. [link]
Glas, René “Breaking Reality: Exploring Pervasive Cheating in Foursquare”. In: Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens (eds.). Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, 2015. pp. 131-148.
Glas, René. “Machinima: Moving on the Edge of Rules and Fiction” In: Thissen, Judith, Kitty Zijlmans, Rob Zwijnenberg (eds.). Contemporary Culture: New Directions in Arts and Humanites Research. Amsterdam: Amsterdam University Press, 2013. pp. 128-136.[link]
Glas, René “Breaking Reality Exploring Pervasive Cheating in Foursquare”. Transactions of the Digital Games Research Association Journal, Vol. 1, Issue 1 (2013). [link]
Mortensen, Torill, Kristine Jørgensen, Luca Rossi & René Glas. “Framing the Game: Four Game-related Approaches to Goffman’s Frames.” (co-authored with Torill Mortensen, Kristine Jørgensen, and Luca Rossi). In: Crawford, Garry, Gosling, Victoria K., & Light, Ben. (eds.). Online Gaming in Context: the Social and Cultural Significance of Online Games. London: Routledge, 2011. [link to publisher’s site]
Goggin, Joyce & René Glas. “It Just Keeps Getting Bigger: Bond and the Political Economy of Huge”. In: Lindner, Christoph (ed.), Revisioning 007: James Bond and Casino Royale. London: Wallflower Press, 2010. pp. 67-78. [link to publisher’s site]
Glas, René. Games of Stake: Control, Agency and Ownership in World of Warcraft. PhD Dissertation. Faculty of Humanities. University of Amsterdam, 2010. [pdf]
Glas, René “Playing Another Game; Twinking in World of Warcraft”, in: Baba, Akira (ed.), DiGRA 2007: Situated Play Proceedings. Tokyo: DiGRA Japan, 2007. pp. 249-356 (conference 24-28 September, Tokyo). [pdf]
Glas, René. “Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj”, in: Santorineos, Manthos (ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival Proceedings. Athens: Fournos, 2006. pp. 32-39 (conference 6-8 October, Athens).
Strauven, Wanda, Sven Gerrets & René Glas. “Timeline of Imaginary Media” (with Wanda Strauven and Sven Gerrets). In: Kluitenberg, Erik (ed.). Book of Imaginary Media: Excavating the Dream of the Ultimate Communication Medium. Amsterdam: deBalie/NAi Publishers, 2006. [link to publisher]
Glas, René. “Van Pong to Playstation: Een geschiedenis van computergames”. Tijdschrift voor Mediageschiedenis (TMG). No. 2 – Winter issue (2004). pp. 9-30. [link]