It has been rather quiet on this blog, but I nonetheless wanted to share some interesting results of a research project I have been involved in which deals with digital game preservation as part of national cultural heritage, a collaboration with the Netherlands Institute for Sound and Vision. It started as a Seed Money project colleague Jasper van Vught, Sound and Vision’s Jesse de Vos, and I got funded through Utrecht University’s Focus Area Game Research (a project overview of which can be found here), which had as its goal to set up “the first unified effort between game research, cultural heritage institutions and the Dutch game industry to define, preserve, archive and exhibit the history of Dutch digital games and game development”. The project continued as an NWO funded Musuem grant called Game On, with Jesse the Vos as main lead, with our MA student Hugo Zijlstra acting as research assistant and later research intern.
The results of the Game On project are a significant first step into creating an archive of Dutch digital games as part of our cultural heritage, as well as thinking about exhibiting such history in a museum setting. I’m proud I could play a part in this effort, but a lot of the actual game preservation (in all its facets) took place at Sound and Vision. They have an overview of all the projects’ results up now at the Sound and Vision’s website here. I’m afraid most of it is in Dutch, but some highlights I participated in are:
- A symposium organized by Utrecht University and Sound and Vision called “Let’s Play Dutch Game History” on November 18 2016 with various talks by scholars and practitioners as well as panels including one with the founding fathers of the Dutch game industry. For an video impression of the symposium see the video below. The symposium itself was part of a larger game exhibition at the Institute called Let’s Play, a full evaluation of which became Hugo Zijlstra’s internship research report which can be found here.
- During the symposium I presented the research Jasper, Jesse, Hugo and I had been doing as part of the seed money project, which dealt with the Let’s Play video format as part of game preservation strategies (see a video of it here, in Dutch too I’m afraid). We presented initial findings of the project at the DiGRA/FDG conference in Dundee in August 2016 and will publish a full article on the matter soon in the edited volume The Interactive Past as well as a shorter manifesto-like piece in the first issue of the new Video Game Art Reader journal (on which more soon!).